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AI Insights · Timothy · April 2023

Top Hypercasual Games on Android in Finland Q1 2023

In Q1 2023, the top 5 hypercasual games on Android in Finland showed diverse trends in weekly downloads, revenue, and active users, according to Sensor Tower data.

Top Hypercasual Games on Android in Finland Q1 2023

In the first quarter of 2023, the hypercasual gaming market on the Android platform in Finland showcased varied performance metrics across the top 5 games. Here’s a closer look at the trends observed for each game, based on data from Sensor Tower.

Attack Hole - Black Hole Games saw a varied trend in its weekly downloads, peaking at 6K in late January before gradually declining to around 710 by the end of March. Weekly revenue for the game was relatively modest, with the highest earnings of approximately $29 in the week of January 30, and fluctuating between $5 and $20 in subsequent weeks. Active users also showed a declining trend, starting from a high of 11.4K in late January to about 5.6K by the end of March.

Cash Carnival Coin Pusher Game experienced a significant drop in weekly downloads from 10.1K at the end of December to around 671 by the end of March. The game did not generate any revenue during this period. Active users followed a similar downward trajectory, decreasing from 8.1K in late December to approximately 1.7K by the end of March.

Block Blast! had a more stable performance in terms of active users, starting at 418 in late December and peaking at 8.9K by mid-March. Weekly downloads for the game were highest at 4.1K in early January, with fluctuations throughout the quarter, ending at around 1.4K by the end of March. The game did not generate any revenue during this period.

Save the Doge showed a steady decline in both weekly downloads and active users. Downloads started at 964 in late December, rising to a peak of around 3.5K in mid-January, and then gradually decreased to about 1K by the end of March. Active users followed a similar pattern, starting at 2.3K in late December, peaking at 7.1K in late January, and eventually falling to around 3K by the end of March. No revenue was reported for this game during the quarter.

Dumb Ways to Die saw a notable increase in active users from 577 in late December to a peak of 4.4K in mid-February, before declining to around 1.9K by the end of March. Weekly downloads peaked at 2.5K in early February, with a gradual decline to 641 by the end of March. Revenue for the game remained low, fluctuating between $1 and $4 throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023